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Guitar Hero Turns 20 – The Plastic Guitar That Bridged Generations Among Rock Fans

It has been two decades since Guitar Hero debuted across the Atlantic, giving everyday gamers the means to become a rock star. Not literally, but try telling that anyone who's nailed the epic lengthy instrumental break before an enthusiastic living-room audience.

Developed by Harmonix, Guitar Hero gave players a plastic guitar peripheral to follow coloured notes scrolling down the screen in time with the music. Every sequence mimicked specific notes, producing the feel of a genuine performance.

The studio had already tried its hand in the music genre prior to teaming up with the publisher, later acquired by the gaming giant during the mid-2000s. Collaboratively, they established the groundwork for an unlikely billion-dollar series that had a significant influence on numerous musicians included, showcasing decades-old bands to millions of younger players.

Michael Dornbrook, former COO of Harmonix, remembers the initial financial challenges in securing the recordings – despite the fact the first two games mostly used rerecorded tracks.

“We rerecorded all the music because the dollar figure was so high,” he says. “Even with the necessary permissions by themselves, it proved nearly impossible. We failed to secure bands like the Who – the publisher had virtually no money, and our team was pretty convinced the project would flop. However, when Guitar Hero became a hit, album purchases airtime were going up, everyone wanted to participate.”

He continues: “Among the remarkable aspects was the number of parents reached out and thanked us for exposing their children to the songs they loved. It evolved into an intergenerational thing.”

Classic Rock Gains Younger Fans

Irish group one featured act had their track on the 2008 game Guitar Hero World Tour. Guitarist Paul Mahon recalls the way the game brought classic rock back into vogue: “The game offered a bigger, younger audience. Typically such music was seen as outdated material, however once it got featured on the game young people were finding it, suddenly it became trendy. That legitimised the genre, eliminating the ‘dad rock’ label. It provided our catalog a new life.”

At that time, the Answer’s debut album was still unreleased stateside, meaning Guitar Hero served as a primary platform for exposure for the band during their a North American tour supporting AC/DC. “The roadies were playing Never Too Late on the tour bus, and some of them recognized us thanks to the game,” he notes.

Rock’s Heavyweight Spin-offs Enduring Impact

Music's heavyweight names quickly took advantage of the series’ popularity, with Aerosmith, Metallica and Van Halen starring in dedicated game editions centered around each band’s catalogue and associated lore, imagery and legendary status. For example, the Aerosmith edition, reportedly to have made the group more money than any of their studio albums. It moved well over 500,000 copies in its first week, while sales of Aerosmith’s music rose of up to 40% at a time as the industry faced decline.

Guitar Hero still motivates quick-handed dedication among its fans. Earlier this year, an online personality achieved a remarkable feat featuring Through the Fire and Flames – a notoriously difficult power-metal song made popular by Guitar Hero – on Clone Hero, a no-cost alternative with almost identical mechanics but an array of personalization features. This track is difficult even in expert mode, let alone played at double speed while hitting a single one of the thousands of cues. The streamer claimed it took nine months of practice.

“Guitar Hero offers a, imaginary experience. Just as with Call of Duty, it doesn't imply you ought to pick up actual weapons and go to war,” says DragonForce guitarist the artist.

The band previously completed a successful tour when Through the Fire and Flames appeared in the third game, but Li says it turned them into a household name. “I recall the record label informing us that we were records were moving rapidly,” he shares. “It exploded when we next toured, and we performed just before top acts on the Mayhem festival.”

In fact, DragonForce’s exposure from Guitar Hero proved so vast that it threatened to eclipsing all other the band has done. Recently, the song was used in a trailer for Despicable Me 4. “Previously I felt differently, but now I accept it,” he admits. “If you only listen to a single track, it’s totally cool – each person has their own path in music and I’m glad we’ve been part of people’s lives”.

The Lasting Impact from the Plastic Guitar

Top-tier promotion, whether it’s for cars, apparel or video games, extends beyond than selling something – it evokes a longing. Was the game able to harness this? “Precisely what our team trying to create,” Dornbrook says. “That thrill of performing as a music icon on the stage. From day one, the co-founders believed humans have a natural human desire to create songs, and their goal was to use technology to enable everyone to do it”.

Most installments came out in just a five-year period between 2005 and 2010, featuring derivative titles like the DJ version, including a spinning deck, and the band-focused game. Subsequently, the publisher’s interest in plastic instruments died down, aside from a short-lived revival several years later.

Titles like Clone Hero and newer releases have kept the community alive, with expectations of a new product from the original publisher in development. Recently formed developers has begun production on their first rhythm-based title. Original co-founders are participating as special advisers. Is the world prepared to welcome a new entry following the classic?

“We thought such titles might become like Madden allowing annual releases,” Dornbrook says. “With abundant new music it could remain perennially popular, so I’ve always been optimistic. There’s no reason for it to persist for future fans.”

About the author

Mark Bowman

Elena Vance is a seasoned business analyst and tech writer with over a decade of experience covering emerging market trends and digital transformation strategies.

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